![]() ![]() The staff recharges faster & has an extra charge. Mage's Staff (imbued with Magic Missile)ĭeals 1-6 melee damage, & 2-8 damage from the Magic Missile.Early game (at least in 1F and 2F with some luck), the Mage hits hard, though he falls off pretty quickly without an upgraded wand / staff. Unlocked by using 1 scroll of upgrade (2 if below 0.9.0). Strongman : Increases strength by (8/13/18)%, rounded down.Hold Fast : The Warrior gains 0-(2/4/6) armor when waiting, until he moves.T3 Talents (Lv 13 - 20 shared between Berserker & Gladiator): Improvised Projectiles : The Warrior can blind an enemy for (2/3) turns by throwing any item that's not a thrown weapon at them.Lethal Momentum : The Warrior has a (67/100)% chance of getting a free turn after killing an enemy with a physical weapon.Runic Transference : Allows the Warrior's broken seal to transfer regular (powerful & cursed ones as well at +2) glyphs the same way it transfers an upgrade.Restored Willpower : Consuming a potion of healing (or PoH-based potion / elixir) recharges (67/100)% broken seal shielding.The damage resistance also applies to magical attacks such as Evil Eye's deathgazes & Dwarf Warlock's degrading shadow bolts. Iron Stomach : Reduce eating time to 1 turn & grants Warrior (75/100)% damage resistance while eating.Will grant shielding if obtained by other heroes. Iron Will : Increase max shielding cap from Warrior's seal by (1/2).Test Subject : Heals the Warrior for (2/3) HP whenever he identifies an item. ![]()
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